Client handshake

A client connection is opened with a meta object handshake that also counts as a client handshake. It does not subscribe the client to any objects but the meta object. Other objects have to be subscribed to with separate per-object handshakes.

Note that a per-object handshake works one way only: the client subscribes to the object's updates. Any client-side ops are sent upstream unconditionally and in order. On reconnection, any unacknowledged ops are sent again, in order. The server may acknowledge client ops in two ways:

  • by echoing them back to the client or
  • by sending the last received op stamp in the return .on of the client handshake.

For read-only clients, the return .on has a timestamp of !~ (never). Rejected handshakes are responded with an .off. Note that the last received op stamp may not be the max received stamp if client trees are enabled (i.e. a client replica may fork off secondary client replicas with their own clocks).

Both the initial upstream .on op and the return downstream .on are scoped to the client. In case the client did not receive a replica id yet, the initial .on may have an incomplete value (e.g. user bits set, peer and session bits empty). Then, the return .on must be scoped to the newly granted complete replica id.

An example of a successful handshake by a new client receiving a replica id and database metadata:

> /Swarm#database!0.on+0agn007=
    Password: test123
< /Swarm#database!1CQAneD1+X~.~=
    !1CQAneD+X~.Access OwnWriteAllRead
    !1CQAneD1+X~.ReplicaIdScheme 163
< /Swarm#database!1CQZ38+X~.on+Xagn0071xQ=
    Secret: 3ff470571abe2c93cadcd43362ed7756c9fc9ac0

Note that the value format of .on pseudo-ops is not covered by this specification. Values are written this way for example purposes only.

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